RESEARCH PLAN
BACKGROUND
Dashboard analytics for UX/UI Designers
RESEARCH GOALS
• Identify the target market’s demographic information (age range, income level, etc.)
• Identify how the target market engages with dashboard analytics
• Identify what information users need from their dashboards analytics
• Identify what users do with the information provided by their dashboard analytics
• Identify user frustrations with current dashboard analytics
RESEARCH QUESTIONS
• Who are the users of dashboard analytics?
• How do users typically engage with information from their dashboard analytics?
• What information do users need from their dashboard analytics?
• What do users do with the information provided by their dashboard analytics?
• What frustrates users with the current dashboard analytics?
METHODOLOGIES
Primary Research:
• User Surveys
o Identify trends and patterns with user needs, goals, motivations, and frustrations when it comes to dashboard analytics
o Identify trends and patterns with user needs, goals, motivations, and frustrations when it comes to dashboard visualization o Identify trends and patterns with how users engage with analytics platforms
Secondary Research:
• Market Research
o Identify existing issues and solutions within the industry of dashboard analytics
• Competitive Analysis
o Identify the strengths and weaknesses of current providers of dashboard analytics
(eg. Features, information, etc.)
ASSUMPTIONS
• UX/UI Designers use Dashboard Analytics to look at qualitative and quantitative data
• UX/UI Designers have no say on data collection methods
• UX/UI Designers require user frustrations to recommend solutions
• UX/UI Designers require user issues to recommend solutions
• UX/UI Designers need approval from management to action recommended solutions
PARTICIPANTS
Primary Characteristics of the Study’s Participants:
• Ages 18 – 65 (Young Adult to Senior)
• UX/UI Designer
TIMELINE
1. Primary/Secondary Research
2.Provisional Personas
3. Information Synthesis
4. Define Problem Space
5. Feature Brainstorm
6. Wireframing